••• On Saturday, Seattle's Sweatbox crew debuts the Colour Project, which organizer Chris Aldrich says 'is a new series of parties based on the concept of choosing a color, booking cutting-edge talent, and exploring a different 'shade' of techno at each event through said color.' Black diamond engagement rings. Cobalt is the first hue to be spotlighted, with Big Bully (Brooklyn's Dawson Baca) headlining the inaugural installment. Lately, Meat Katie has been merging more streamlined techno rhythms into his bass-and-bleep-intensive tracks, while losing none of his renowned party-igniting tendencies. Kid Blue (Londoner Rory Natkiel) also has a foxy way with corkscrewing, chunky funk buttressed by pornographically throbbing bass. Big Bully's strain of minimal techno is (relatively) slow and sludgy, and therefore carries a whiff of freshness, thanks also to a tangy array of percussive accents. Autoplay When autoplay is enabled, a suggested video will automatically play next. Up next Everything Wrong With Saw In 8 Minutes Or Less - Duration: 9:41. Video saw. SAW 1 OFFICIAL video trailer Subscribe for more videos enjoy them and thanks for watching.:) ^_^ Describe my videos and have a nice day. Please visit www.KlipoMania.eu and watch videos with. Time to conquer the best strategy games on the PC, from the finest RTS to the greatest turn-based strategy, as picked by PCGamesN What is the best PC strategy game? Some would say StarCraft II. War & Strategy - Military themed games that range from action to strategy and everything in between! The game was designed primarily by Sid Meier, and its. Contents • • • • • • • • • • • • • • • • • • • • • • • • • Definition [ ] Strategy video games are a of that emphasize skillful thinking and planning to achieve victory. Specifically, a player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare to varying degrees, and feature a combination of tactical and strategic considerations. In addition to combat, these games often challenge the player's ability to explore, or manage an economy. Relationship to other genres [ ] Even though there are many that involve strategic thinking, they are seldom classified as strategy games. A strategy game is typically larger in scope, and their main emphasis is on the player's ability to outthink their opponent. Strategy games rarely involve a physical challenge, and tend to annoy strategically minded players when they do. Compared to other genres such as action or adventure games where one player takes on many enemies, strategy games usually involve some level of symmetry between sides. Each side generally has access to similar resources and actions, with the strengths and weaknesses of each side being generally balanced. Although strategy games involve strategic, tactical, and sometimes logistical challenges, they are distinct from. A strategy game calls for planning around a conflict between players, whereas puzzle games call for planning in isolation. Strategy games are also distinct from, which include economic challenges without any fighting. These games may incorporate some amount of conflict, but are different from strategy games because they do not emphasize the need for direct action upon an opponent. Although strategy games are similar to in that the player must manage units with a variety of numeric attributes, RPGs tend to be about a smaller number of unique characters, while strategy games focus on larger numbers of fairly similar units. Game design [ ] Units and conflict [ ]. Strategy games give players indirect control over many units in a battlefield. Many games, for example, include other challenges such as building construction. The player commands their forces by selecting a unit, usually by clicking it with the mouse, and issuing an order from a menu. Keyboard shortcuts become important for advanced players, as speed is often an important factor. Units can typically move, attack, stop, hold a position, although other strategy games offer more complex orders. Units may even have specialized abilities, such as the ability to become invisible to other units, usually balanced with abilities that detect otherwise invisible things. Some strategy games even offer special leader units that provide a bonus to other units. Units may also have the ability to sail or fly over otherwise impassable terrain, or provide transport for other units. Non-combat abilities often include the ability to repair or construct other units or buildings. Even in imaginary or fantastic conflicts, strategy games try to reproduce important tactical situations throughout history. Techniques such as flanking, making diversions, or cutting supply lines may become integral parts of managing combat. Terrain becomes an important part of strategy, since units may gain or lose advantages based on the landscape. Some strategy games such as and involve other forms of conflict such as diplomacy and espionage. However, warfare is the most common form of conflict, as game designers have found it difficult to make non-violent forms of conflict as appealing. Economy, resources and upgrades [ ] Strategy games often involve other economic challenges. These can include building construction, population maintenance, and resource management. Strategy games frequently make use of a windowed interface to manage these complex challenges. Most strategy games allow players to accumulate resources which can be converted to units, or converted to buildings such as factories that produce more units.
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